Before you read
Some young people in South Korea are using fake takeaway and smoking-break apps to enjoy the feeling of ordering, shopping or taking a break without spending money, eating extra calories or damaging their health.
Warm-up questions
1. Have you ever put things in an online basket without buying them?
2. Why can imagining or anticipating something feel enjoyable?
3. Are fake shopping or fake takeaway apps clever, harmless or worrying?
Source article: The latest Gen Z trend? Fake takeaway apps serving free dopamine hits
Image supplied with the lesson prompt. Use for classroom discussion about online cravings and digital rewards.
Reading Comprehension
Reading: Shortened and adapted from the article text supplied for this lesson.
Approx. 520 words
In South Korea, a new kind of app has become popular among some young people: fake takeaway and fake shopping platforms that imitate the pleasure of ordering something without actually delivering anything. Users can browse pictures of food, place items in a digital basket and watch a map that appears to track a delivery. But there is no restaurant, no courier, no meal and no payment.
One example is an app called FoodNeverComes. It recreates the small rituals of ordering takeaway for people who want the feeling of treating themselves but do not want the cost, calories or inconvenience of a real order. Some users say the experience feels surprisingly satisfying because it gives them the sense that they have ordered something, even when nothing arrives.
These apps are part of what some people call “dopamine sites”. They are designed to offer quick emotional rewards through simulation rather than through the real activity. Another example is FagBreak, a site that lets users enter a virtual smoking room. They can read other people’s nicknames and messages, many of which sound like ordinary workplace complaints, without actually smoking.
For users who are studying or working alone, the fake smoking room can feel comforting because it creates the impression of taking a short break with other people. One student said that when she visits the site, she feels less lonely because other people seem to be struggling too. The site offers a social feeling without the health risks of cigarettes.
Some fake shopping apps also tell users how much money they have saved or how many calories they have avoided by not making a real purchase. Instead of rewarding spending, they reward restraint: the user receives a small emotional prize for not ordering food or not buying products. In this way, the apps turn self-control into a game.
Psychologists suggest that these platforms work because anticipation itself can be pleasurable. Looking forward to a holiday can feel almost as enjoyable as the trip, and imagining a meal can make a person hungry before the first bite. The pleasure is not only in receiving something; it can also come from expecting, imagining and preparing for it.
People have always used symbolic experiences to satisfy emotional needs. Novels transport readers to far-off places, films let viewers live other lives for a few hours, and games allow people to practise identities and choices safely. The new apps are different mainly because they imitate ordinary consumer routines, such as ordering food, shopping online or taking a break, and turn them into low-cost emotional experiences.
The trend raises questions about modern digital life. On one hand, these apps may help people avoid unnecessary spending, overeating or unhealthy habits. On the other, they show how deeply everyday apps have trained people to seek small bursts of reward from screens. The fake order may never arrive, but the feeling it creates is real.
Open comprehension questions
1. What do fake takeaway apps allow users to do?
2. Why do some users find FoodNeverComes satisfying?
3. How can FagBreak make lonely users feel better?
4. How do some fake shopping apps reward users?
5. What does the article suggest about anticipation?
6. Why are these apps different from older symbolic experiences like novels or films?
Vocabulary
Exercise 1: Match the words to the meanings
Drag each word into the correct definition. The options are mixed.
1. A strong desire for something
2. The feeling of looking forward to something
3. To copy or recreate an experience
4. Self-control; the ability not to do something
5. A normal repeated activity
6. A result or effect of an action
Exercise 2: Complete the sentences
Drag the best word into each sentence.
1. The app tries to the process of ordering takeaway.
2. Looking at food pictures can increase a late-night .
3. Some platforms reward users for showing .
4. The pleasure of can sometimes be as strong as the real experience.
5. A fake app offers emotional reward without the real-world .
Grammar
Focus: modal verbs for speculation and deduction
B2 speakers often need to discuss possible reasons for behaviour without sounding too certain. Use must, might, may, could and can’t to make careful deductions about people’s feelings, habits and motivations.
Must shows that you think something is very likely because there is strong evidence.
Might / may / could show that something is possible, but not certain.
Can’t shows that you think something is very unlikely.
Example from the lesson topic: Users might open fake takeaway apps because they want the excitement of ordering without spending money.
The comfort they feel may come from anticipation rather than from the real product.
Exercise 1: Choose the best modal verb
1. Some users ___ feel comforted by fake ordering because it gives them the feeling of doing something enjoyable.
2. The app ___ be a real takeaway service, because no food is ever delivered.
3. If someone uses the app every night to avoid spending money, they ___ be trying to control their habits.
4. The popularity of these sites ___ suggest that many people want low-cost emotional rewards.
Exercise 2: Drag the modal phrase into each sentence
Use each option once. Think about how certain the speaker is.
1. Fake takeaway apps popular because they give users a quick feeling of anticipation.
2. For some students, FagBreak a way to feel less alone while studying.
3. The experience the same as real food delivery, because there is no food, restaurant or payment.
4. If users return to these sites every day, the emotional reward powerful for them.
5. These apps a harmless joke, but they could also reveal a deeper social problem.
Useful patterns
must + verb
The emotional reward must be strong if users keep returning.
might / may / could + verb
Some users might use the apps to reduce stress.
can’t + verb
The app can’t replace a real social experience, but it can imitate one.
modal + be + adjective/noun
These platforms could be a sign of changing digital habits.
Discussion
Critical thinking
1. Are dopamine sites a healthy way to manage cravings?
2. Is it better to simulate a bad habit than actually do it?
3. Do apps create our desires, or simply respond to them?
4. Could fake-shopping apps help people save money?
Useful language
Balancing: On the one hand... On the other hand...
Giving a cautious opinion: It might be useful, provided that...
Expressing concern: What worries me is...
Referring to the text: The article suggests that...
Mini role play
Student A: You think fake takeaway apps are a clever solution to cravings and overspending.
Student B: You think these apps are another sign of unhealthy digital dependence.